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This article is about Daryl, a character from A Wonderful Life. You may be looking for Daryl as he appears in other games throughout the series..

Daryl (ダリル Dariru? lit. Darryl) is a character in Harvest Moon: A Wonderful LifeHarvest Moon: A Wonderful Life Special Edition, and Harvest Moon: Another Wonderful Life.

He lives alone in his laboratory (behind the Blue Bar). If you come in close, you will hear a buzzing sound.

Daryl keeps to himself and often walks around the valley, constantly thinking. He is somewhat of a "mad scientist", and an eccentric. He has many abstract ideas, can be seen talking to himself, and at times can be very absurd in his actions. He can be seen spying on villagers, running away when he is spotted. Despite this, Daryl is a worthy character to befriend, as he will gift you a Seed Maker for free in year one. He has a crush on Flora.

Befriending Daryl will also highly influence your son or daughter. He will teach them about science, and allows them to experiment on their own when they visit. They will most likely grow up to have a scholarly personality if you befriend Daryl throughout the game.

Gifts[]

Gift Preferences
Loved Fossils
Liked "You've got something good there... Are you giving it to me? Well, thank you very much."
Coins, Earth Soup, Eggs, Golden Eggs, Fish
Disliked Flowers, Milk


Note: Daryl will not accept gifts at any time that he is standing still with his arms behind his back, impatiently tapping his foot. As soon as he begins to move from this position, he will accept gifts.

Events[]

Seed Maker

After becoming good friends with Daryl and entering his house while he is there, the protagonist will find Daryl frustrated at the people in town for stealing the design of the seed maker he's made, and then decide to give his original machine to the protagonist. This cannot occur after year one.[1]


Family Interaction

This scene will only happen during chapter 2. Sometime during the afternoon, exit your house while your child's inside and you will find Daryl "observing" your child through the bedroom window. He will notice you, freak out, and run away.[2]


Daryl vs Cow

This scene will only happen during chapter 2. Sometime during the afternoon, exit your house while you have a cow in the field, and you will find Daryl attempting to steal one of your cows. He will notice you, freak out, then get attacked by the cow, and run away.[3]


That Lucky Archeologist!

Exit the ruins at around 5pm at any time during chapter 2. Carter will thank you for your work, then Flora will come up and meet you. You'll walk off, and Carter and Flora will start talking to each other about trivial matters. On the other side of the river, Daryl is watching them, muttering to himself about how lucky Carter is to live with Flora. Flora will eventually spot him, and Daryl will freak out and run away.[4]


Lab Experiment 1 - Lightning Experiment

Enter Daryl's lab between 1pm and 2pm while it is raining. Daryl is mumbling and laughing to himself about a project. You walk up behind him and he turns around quickly in surprise with his usual bloodshot eyes and looking dirty as ever. He asks you what you want. You can answer either (1) “Nothing in particular” or (2) “What are you doing?” Option 1 ends the scene. Choose Option 2 and he goes into explaining how he's trying to making a Power Plant because he's trying to harness lightning, claiming that one bolt of lightning could give the town electricity for a year.

He tells you that you're lucky that you get to see the first trial run and turns around to start it up. You have a worried look on your face as it starts up and then with a couple of flashes on the screen, everything goes dark. Daryl explains it just the breaker while the lights are off and says he has to go replace the circuit. The lights come on and he claims it needs more work. It cuts to you having a worried expression again and a squiggle in a text box. The scene ends with you leaving his lab.[5]

Watching the experiment fail leads to very rapid flashing.


Lab Experiment 2 - Solar Power Experiment

After having seen the first lab experiment event, enter Daryl's lab between 1pm and 2pm while it is sunny. Daryl is mumbling and laughing to himself about another project. You walk up behind him and he turns around as in the previous event. He asks you what you want. You can answer either (1) “Nothing in particular” or (2) “What are you doing?” Option 1 ends the scene. Choose Option 2 and he explains that he's working on a solar power project. He will turn back around to turn the project on, and the player is given another choice: (1) "Run away." or (2) "Stay here." Option 1 prompts the player to leave the lab, and you hear the experiment fail from outside the lab. Option 2 leads to the player staying in the lab to see the experiment go wrong.[6]

As in the first event, watching the experiment fail leads to very rapid flashing.


Lab Experiment 3 - Water Purification Experiment

After having seen the second lab experiment event, enter Daryl's lab between 1pm and 2pm while it is raining. Daryl is mumbling and laughing to himself about another project. You walk up behind him and he turns around, as in the previous events. As before, he asks you what you want. You can answer either (1) “Nothing in particular” or (2) “What are you doing?” However this time, both options lead to him explaining that he's working on a rain water purification project. He will turn back around to turn the project on, and the player is given a choice of one option: "Run away." The player leaves the lab, and you hear the experiment fail from outside the lab.[7]


Lab Experiment 4 - Human Photosynthesis Experiment

After having seen the third lab experiment event, enter Daryl's lab between 1pm and 2pm while it is sunny. Daryl is mumbling and laughing to himself about yet another project. You turn around to leave the lab but he turns around and asks you to listen to his explanation and watch his experiment. You are then presented with a choice and can answer either (1) “I've got some business to attend to...” or (2) “No.” Either response prompts a further choice: (1) "Maybe just for a minute..." and (2) "No." Selecting option 2 repeatedly will force the choice again until the player selects option 1. Daryl will explain his project about allowing humans to conduct photosynthesis, and as in the previous event, when he turns back around to turn the project on, the player is given a choice of one option: "Run away." The player leaves the lab, and you hear the experiment fail from outside the lab.[8]


Lab Experiment 5 - Electronics Recycling Experiment

After having seen the fourth lab experiment event, enter Daryl's lab between 1pm and 2pm while it is rainy. Daryl is mumbling and laughing to himself about yet another project. You turn around to leave the lab but he turns around and asks you to listen to his explanation and watch his experiment. You are then presented with a choice and can answer either (1) “I've got some business to attend to...” or (2) “No.” Either response prompts a further choice: (1) "Maybe just for a minute..." and (2) "No." As before, selecting option 2 repeatedly will force the choice again until the player selects option 1. Daryl will explain his project about waste recycling electronics, and as in the previous two events, when he turns back around to turn the project on, the player is given a choice of one option: "Run away." This time, however, Daryl caches the player leaving the lab, and you are forced to watch the experiment fail while inside the lab.[9]

As in the first two events, watching the experiment fail leads to very rapid flashing.


Scientific Study 1

This scene and the next two listed will likely happen during Fall of chapter 1. Befriend Daryl and exit your house around 7pm. You'll see Daryl going up to the spring with a little black musical note above his head—meaning he's happy and up to something. You'll automatically follow him. Daryl will meet Mukumuku for the first time. However, they both startle each other and run away.[10]


Scientific Study 2

This scene may happen as early as the day after Scientific Study 1. Exit your house around 7pm, and you'll witness Daryl's first attempt to catch Mukumuku. He's decided to lure Mukumuku to his lab by laying out bait. However, Murrey comes and takes all of the bait that was meant for Mukumuku. Sometimes Van and Mukumuku will come up and help Murrey take the food away, but they run off before Daryl notices what's going on. Daryl freaks out and runs away.[11]


Scientific Study 3

This scene will happen shortly after Scientific Study 2. Exit your house around 7pm. This scene will be almost exactly the same as Scientific Study 2, only Daryl has decided to use raw elements of food (vegetables, fish, etc.) instead of cooked food. However, Murrey foils him again by taking the bait. Daryl freaks out and runs away.[12]


Scientific Study 4

You'd think he would have learned his lesson by now, right? Well, this scene, which will likely take place early in chapter 2, proves that Daryl has not learned from his previous attempts. Once again, exit your house (just about any time of day is good) and witness Daryl's third attempt to catch Mukumuku. Once again, his plan is foiled by Murrey, who has now come to associate Daryl with a nice food supply. Daryl freaks out and runs away.[13]

Gallery[]


References[]

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