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This article is about Gilbert, a character from Seeds of Memories. You may be looking for Gilbert, a character from The Lost Valley.

Gilbert is one of the five available bachelors in Harvest Moon: Seeds of Memories. Your friendship with Gilbert will unlock the path to the Harvest God.

Gilbert is a dreamy sort of fellow. He is a bard and a poet, who speaks all his lines in rhymes. He has been traveling from place to place with his grandpa, who has entrusted him with something very precious, since he was a child. However, he's now on his own. He loves the outdoors and lives in a tent on the mountainside town near Brutus' house. He sings at Luke's bar during his free time.

Schedule[]

Sunny or Cloudy[]

Monday, Saturday, and Wednesday
6am-6pm Inaccessible
6pm-1am Bar
1am-5am Tent
Tues, Thur, Fri, and Sun
6am-10am Outside Tent
10am-10pm Town Square
10pm-1am Outside Tent
1am-5am Tent
Thursday (After 2.5 notes)
6am-6pm Southwestern Corner of Farm
? ¿

Rainy or Snowy[]

Tues, Thur, Fri, and Sun
All Day Inside tent

Gifts[]

Gift Preferences  
Loved "Oh-ho, how wonderful! My favorite! I thank you!"
Celery , White Dahlia, Bamboo Shoot, Mushroom, Fish (All)
Neutral "Ho-ho, thank you! This pleases me!"
All other items not listed
Disliked "Alas... This is not my taste..."
Spicy Foods (Green Peeper, Hot Pepper, Jalapeño)



Events/Memories[]

The Fishing Bard

This memory is automatically triggered the first time you talk to Gilbert. He will introduce himself in rhymes as a travelling bard. He will gift you a fishing pole and 3× good bait.


Gilbert's Performance

This memory may be triggered after you befriend Gilbert to at least one musical note and enter Luke's Bar. You will be gifted ten good bait.

Gilbert: Ho, you have made your way to Luke's Bar! To hear my music! Yes, here you are! The townsfolk here listen to me with enjoyment. Which gives me delight in my musical employment! I mentioned to you in our meeting past... that since youth I have crisscrossed this world so vast... Though as a traveler I was born and bred, traveling has lonely moments, it must be said. And so to tarry a while in this town's society, is a pleasure and privilege I accept with piety. And yet toward you I feel a jealous twinge—you've woven into this town's fabric, I its fringe. Yet I must a task from my grandfather heed: to find the best place to plant a precious seed. But ignore my rambling musings! I see you are excusing yourself—go! May our next meeting by amusing!


Gilbert's Seed

This memory may be triggered after you befriend Gilbert to at least one and a half musical note and speak to him outside his tent in the morning. You must have completed Gilbert's Performance to trigger this. You will be gifted five excellent feed and, more importantly, he will entrust you with the Seed of the Skytree.

Gilbert is glad to have found a fishing chum around here, stating he never makes friends on the road and thus he continuously moves on without anyone remembering him or his music. To that you may respond

  • Why worry about that?
  • I'm sure some remember you.
  • I'll remember you!

Gilbert: "It seems to me that recently, you have been fishing prolifically! It is a joy to find a fishing chum! To travelers like me friends do not readily come. Parentless, my grandfather raised me on the road, traveling always with no fixed abode. Many are the places I have sojourned, and many the crowds my music has earned. But when the music ceases, the crowds depart. And I move on unremembered in their hearts."

  • Why worry about that?

"The point you make is wise. To find memories fickle is no great surprise."

  • I'm sure some remember you.

"There may be truth in what you say, but the fickleness of human memory, none can gainsay."

  • I'll remember you

"...Will you? I thank you for your kindly vow. A lifting of my spirits it does allow."

Gilbert: "But there is great fickleness in human memory, sure enough. Even precious memories of the past may be forgotten, alas... ... May I ask a boon of you, [Name]?"

.*Got Skytree Seedling*.

Gilbert: "When I parted from my grandfather to travel alone, he gave me a seed, saying, "seek where it may he sown." This land is good, and the hearts of its people good too. In your choice to settle here, I commend you. When this seed has grown to a mighty plant, it will testify to my stay here as memory can't. So I will plant the seed in this soil, but you and not I must tend it with foil... And somehow I feel nostalgia for this place, of some past forgotten visit—a memory's trace...That seed is magical, you see. From it will sprout the souring Skytree. But a special fertilizer you must obtain—to make it reach higher than the clouds and rain. Rooted on the mountaintop, that lofty place, its branches will reach to the edge of space. And now, [Name], you know what you must do, as I entrust this seed to you."


Gilbert's Memory

This memory may be triggered by talkimg to Gilbert in the town square at any point after growing the skytree and meeting the Harvest God. You will be gifted five arowana.

Gilbert is glad to see you and even more glad he decided to entrust you with the skytree seed. He mentions that he's a born wanderer and never stays anywhere for long, but he struggles to think about leaving town now that he is friends with you. He finally exclaims he's decided to stay and uncover memories of his youth.

Gilbert: "Ah, it is you, my fine friend! I am always pleases when my ear you come to bend. Now I've seen the Skytree with my own eyes, and know thay entrusting that seed to you was wise. A born wanderer I, with my stories and song, never stop and stay in one place for long. If in one place an outsider lingers too long nigh, he can set the balance of a community awry. Amd yet I struggle at the thought of leaving, parting for a friend like you would be bereaving. That seed has sent its roots down here... Perhaps I too should settle near... I feel more strongly that it must be true, that once I visited here in my youth. I have the sense that if I stay, old memories will see the light of day..."


Memory of the Traveler

Talk to Gilbert in the Southwestern corner of your farm on Thursday between the hours of 6am and 6pm after reaching three music notes with him. You will be gifted one Onyx.

Gilbert will apologize for appearing on your property so suddenly and talk about his memories of fishing here as a child with his grandfather. He will then ask why you chose to live in this particular home, which you can respond to.

  • That's my secret.
  • To restore memories.
  • Nothing in particular.

Gilbert: "Oh-ho, [Name], I hope my unannounced visit does not give you fright! Your farm is a delight, amd being here simply feels right. A memory of fishing here emerges, a picture of my grandpa into my mind surges... But a recollection of humble events, yet deeply precious to me were those moments... You are a person of mysterious influence, and it must be for some reason that you settled hence. What drew you down this road, and made you choose this abode?

  • That's my secret.
Gilbert: "I thought that might be your reply. Better to admit it's secret than to lie!"
  • To restore memories.
Gilbert: "That does make sense of it all, that this was your special call."
  • Nothing in particular.
Gilbert: "That cannot be, for a forgotten place was restored under your care."

Gilbert: "Through you my own lost memories found repair. And memories are... the proof a thing was really there. Forgetting robs you of the knowing of something about which you care. What I would ask of you, is that you remember me too. For that would prove my own existence is true."


Proposal

It is possible to propose marriage by using the Blue Feather once certain conditions have been met. You must have the large house, have watched all heart events with the candidate you wish to propose to and the candidate must have at least 3 musical notes.

Do you want to offer the blue feather?

  • Offer the blue feather.
Triggers normal dialogue for the rest of the day
  • Don't offer the blue feather.
Triggers the proposal event

Wedding

Your wedding will be set for a week after an accepted proposal.

You will automatically wake up on the day of your wedding and go to the town square for the ceremony. The wedding lasts the entire day and you will be unable to do any of your daily farm work either before or after the ceremony. Afterwards, you will wake up the following day to all the townspeople on your farm. The sprite tree has been revived and everyone remembers!


Gilbert's Birthday
Talk to Gilbert at any time in any place on his birthday, and he will be glad you remembered. You will be gifted five brown carrot seeds.

Gilbert: "You give me birthday salutations? At that I feel gratitude and elation!"

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