After you get married, you can add on to your family by having children. Animal Parade allows players to have two children total, and you are able to choose the gender for both of your children. Each child will have their own look and personality, which is based on your spouse.
To have children, you must have a level 3 house or bigger, and have your spouse at the appropriate heart level. Regular candidates must have 14 hearts before asking for children. The Witch and Wizard will require 15 hearts before children are a possibility. The Harvest King and Harvest Goddess need 16 hearts before they will consider having children.
Since two children per file are possible in Animal Parade, there are four predetermined "styles" of children. Two for each gender determined on who is born first and second, and even though they have the same face style, the first born child have a slightly more mature look compared to their younger sibling.
Your children will always inherit your spouse' hair and eye color, though their hair color will be a shade darker than your spouse' own. You cannot change or alter the color of your child's hair or eyes, but can dress your children in different clothes if one was looking to customize their appearance.
Your child will have a possibility to have different personalities in game: Quiet, Fiery, Romantic or Scholarly. Personalities change depending on who you've married. Your child's personality will change dialogue, as well as what chores they specialize in. It does not change their appearance, or their likes and dislikes. You will get two choices at each stage of your child's growth, and each choice will reflect their personality one way or another.
- Specializes in egg/silk collecting, milking, and fishing as chores.
- Harvest Goddess, Witch, Anissa, Candace, Maya, Phoebe, Renee, and Selena can have a child with a quiet personality.
- Luna and Kathy cannot have a child with a quiet personality.
- Harvest King, Wizard, Chase, Gill, Jin, Julius, Luke, and Toby all have the capability to have a quiet child.
- Calvin and Owen cannot have a child with a quiet personality.
- Brushing, mining, and weeding are the best chores for this personality type.
- Kathy, Luna, Maya, Phoebe, Witch, and Selena will all have the fiery personality option.
- Anissa, Candace, Harvest Goddess, and Renee will not have the fiery personality option.
- Calvin, Harvest King, Jin, Luke, and Owen can have a child with a fiery personality.
- Chase, Gill, Julius, Toby and Wizard cannot have a child with a fiery personality.
- Harvesting, watering, and mining are what this child will excel in.
- Anissa, Candace, Harvest Goddess, Phoebe, Kathy, Luna, and Renee all have the capability to have children with a scholarly personality.
- Maya, Selena, and Witch cannot have children with a scholarly personality.
- Calvin, Chase, Gill, Harvest King, Jin, Julius, Owen, Toby and Wizard can all have children with a scholarly personality.
- Luke cannot have a child with a scholarly personality.
- Children who have this personality will be best at milking, watering, and foraging.
- Anissa, Candace, Maya, Kathy, Harvest Goddess, Luna, Maya, Renee, Selena and Witch can have a child with a romantic personality.
- Phoebe cannot have a child with romantic personality.
- Calvin, Chase, Gill, Julius, Luke, Owen, Toby and Wizard can have children with a romantic personality.
- Jin and the Harvest King cannot have children with a romantic personality.
If you've completed the requirements, your spouse will ask if you want to have a child. It will automatically happen upon waking up in the morning. Once you say yes, they will then ask what gender you would prefer. If the player chooses one of two genders (boy or girl), that is the gender of child they will end up getting. If it doesn't matter to you, the player can let their spouse pick a randomized gender. Not letting them choose the gender does not lower their heart points.
If you choose to say no to their wish for a child, you will lose affection gradually. Until you say yes, your spouse will keep asking, regardless of how many times you say no.
Keep an eye on the calendar if you said yes to his/her request. 14 days from the day that they asked about having children, you will see an event on the calendar. This will be the date set for the birth of the child.
On the due date, you will wake up in one morning to the female in the relationship experiencing labor pains. You will be automatically transported to the Clinic.
Irene will help deliver your child, and asks that you/your husband wait outside. Eventually, your child will be born. After finding out what gender your child is, you will be asked to give them a name. Irene will also send a baby crib and child care book to your home.
Normally, your baby will be delivered by Irene, but this rule does not apply to the Harvest King or the Harvest Goddess. If you chose to marry one of the celestial beings, they will do the delivering themselves at your home. The Harvest King will help you deliver (if playing as a female), and the Harvest Goddess will deliver her own child if playing as a male. Because they won't be around to help you raise your children, whichever one you married will leave you with a crib.
Randomly, after your first child is grown up, you are now ready to expand one's family once again and have a second child. The circumstances and requirements for the second child are the same for the first. Your first child must be grown before your spouse will ask for another. You do not need to expand your house. Both children will stay in the same bedroom.
There is maximum of two children allowed in-game. Animal Parade is unique from other Harvest Moon games that the player can have two children of same gender if they desire. Instead of the Pregnancy Event, the due date is set to 14 days after this initial event takes place. The dialogue and circumstances for a second child will change slightly.
If you say no to your spouse' request for a child, you will get similar consequences to that of your first child. Your spouse will keep asking if they have 14 hearts or more each morning when you wake up. Constantly denying them will cause their heart level to drop. If you do not want a second child, keep your spouse under 14 hearts, or keep denying them.
14 days after the event for a second child wish, the wife side will feel unwell. The dialogue of this event and the last is almost identical. The two of them will be transported automatically to the Clinic where your child will be born.
You will be prompted to name your new child, and will be given the same set of choices that were offered last time. Since the crib from your first child disappears automatically after that child grows up, Irene will send another for the new baby. Books cannot be sold, so the childcare book she sent with the first child will still be in your home.
Like with your first child, they will inherit your spouse' hair color and eye color. However, you will not get an identical looking child (especially if they are opposite genders). See above for the appearances of the second child for both genders.
Now that your first child has a younger sibling, you may get dialogue about their thoughts on the new baby when you talk to them. They will also appear in cutscenes for your second child growing up.
As your children grow, they will enter different stages. It takes two full seasons for a child to grow, and there a total of 5 stages: newborn, crawling, walking, talking, and fully grown. Once they are grown, there will be no more stages, and they will stay as they are for the rest of the game. Each stage will have its own cutscene, as well as a choice to be made which will determine your child's personality.
As a newborn baby, your interaction with your child will be very limited. When your child is first born, you will be offered a choice to make as to what you think personality your child will have. Answering with the first option will lead towards a Fiery or Scholarly personality. If you answer with the second option, it will result in a Quiet or Romantic personality.
Once you bring your child home, it will stay in its crib. You can interact with your baby if you have a rattle. Use the rattle when they are crying, or if you want to play with them. You will also be able to pick your child up and take it out of the crib for a short while. You can walk with your child, and show him/her to other villagers if you want to get reactions out of them. You are not able to put your child down while they are in your arms, and they are only able to go back into their crib.
Spending time with your child is key, because you cannot give your child gifts at this stage to increase their heart points. The newborn stage lasts for 2 weeks. The baby will remain wrapped in a blue blanket, regardless of gender.
Two weeks after your child is born, they will enter a new stage of their life. Although still confined to a crib, there is a noticeable change; they will grow in size and change in appearance.
Baby boys will wear a green jumper with a cat hat, regardless of who you've married. Their hair color and eye color will be more apparent. Baby girls will be dressed in an orange jumper with a rabbit hat.
When given a choice to make with this stage, the first option will lead to a Fiery or Scholarly personality type. The second option will lead to a Quiet or Romantic personality. You can still interact with your child by using a rattle to play with them, or to sooth if they are crying. Like before, you will still be able to pick up your child and take them with you if you leave the house. You are also unable to give them gifts. This stage lasts 2 weeks.
Two weeks after your child starts to crawl, they will start to walk. Changes start to become noticeably slowed at this point in your child's growth.
Besides from learning to walk, and slowly growing up, nothing significant changes. Your child will still be confined to a crib, and the same actions are available with him/her. Their appearance is the same until your child grows up.
You will get another personality choice. the first option will result in a Scholarly or Romantic personality type. The second choice will result in a Fiery or Quiet personality type. This is the most recognizable personality type choice, as it deviates from the regular personality changes. This may be the change that alters your child's personality when they're fully grown.
Talking StageThe talking stage will be the final stage in your child's growth before they are fully grown. This stage occurs two weeks after the walking stage, and will last two weeks until your child grows up. There are no changes from the walking stage.
In the Japanese version of the game, when your spouse asks what you'd like to be called, you will prompted to pick an option. You can actually choose what your child will call you, whether you referred to casually ('Mom'/'Dad'), or formally ('Mother'/'Father'). This option is absent from the English version, however. Your spouse will ask what you'd prefer to be called, but you don't get to choose. Once a choice has been made, it cannot be changed later.
After two full seasons, your child will grow once more. Like other Harvest Moon games, once your child finally reaches the final stage, they will be considered to be completely grown, and will remain that way for the rest of the game.Their "style" will be predetermined and will never change. Now that your child is older, you can interact with them by giving them items. You will be able to get events with your child. Unlike other Harvest Moon games, your family can help one another with chores.
On the day that your child grows up, you will wake up in the morning as your family sets out to go to Simon's Photography. Parents celebrate their child's growth by taking photos. You will get an automatic cut scene of visiting Perry before you take photos at Simon's Photography. The picture will be automatically put into your album, and you can display it in your home. When your second child is born, the same event will happen, but with both children.
When you return home, you are now able to interact with your fully-grown child. They will no longer sleep in a crib, and Hamilton will give you a Child's Bed. Your child will now sleep in the second bedroom of your house. Both children will stay in the same room, and beds cannot be re-arranged. You will also be able to dress your child through the dresser. Each gender comes with two default outfits to choose from, and additional clothing can be purchased from Sonata Tailoring. There are clothes for each gender. Different genders will wear different clothing, and cannot be shared.
Depending on your child's personality type, you may want to get them to help you with chores. Just like with a spouse, you must ask for help between 6 AM and 7 AM if you want them to do chores on that day. Both children will be available to help with chores.
Remember your child's birthday, because you will be expected to celebrate it. On the day that your child's birthday falls on the calendar, walking into your home after 6 PM will trigger the birthday event. This event happens with both children.
Your spouse will be waiting with your child. They both press you with the importance of this day, and ask what day it is. You'll be given a variety of options, so be sure to answer correctly. Knowing the days of your children's birthdays is impo rtant, as this event can be confused with other important events such as your spouse' birthday and your wedding anniversary. Answering incorrectly will make your affection points with your child and spouse decrease.
After answering correctly, your spouse and child will both be relieved that you remembered. You're now prompted to give your child a gift. If you don't have a gift in your rucksack, you will lose affection points with both spouse and child. The event finishes with a birthday dinner.
This event only occurs once with your first child only. He or she must have 4 hearts.
In the morning, your spouse awakes in a panic to tell you that your child is missing; they were gone when you woke up in the morning, and they didn't tell anybody where they were going. By night time, your child still hasn't returned which concerns you and your spouse. Your spouse is about to go out looking for your child when they suddenly return, much to their relief.
This event takes place all day, and will last until 8.00 PM.
Missing Child (Again)
After seeing the first event when your child goes missing at 4 hearts, you can witness another one at 8 hearts. This is an event that takes place all day.
The situation is very similar to the first time your child has gone missing. Your spouse can't find your child, and has no idea where they could have gone. They're in a panic, especially when your child still doesn't return home in the evening. You both start to wonder where your child has gone, and hope that they aren't hurt.
When your child returns home, your spouse scolds them, and asks why they were out so late. A baby fox got separated from its mother, so your child was only trying to help reunite them. They didn't realize how late it was, and didn't mean to worry you. The player and their spouse will be relieved that their child returned home safely.
At 6 hearts, you will see another event with your oldest child. It will take up an entire day.
When you wake up in the morning, you'll get a cutscene rather than the usual gameplay that normally starts. The player is in bed, as they are not feeling well that day. You child is worried and asks how you're feeling. The player's spouse will reassure your first child, saying that they will take care of you and not to worry. Your child will insist, however, that they can care for their sick parent.
The player's spouse will let them do so, and your child will then begin to ask the player questions as to how they're feeling. When the event ends, the player will finally wake up at 8PM, where they will be able to hopefully catch up on the gameplay that they missed during the day.
Child Arguments Part 1
- Second Child has 4 Hearts
- There must be at least one fully-grown rival child
You will awake to find them crying inside the house. When you ask what's wrong, the child will explain that them got into an argument with a rival child. Your spouse will tell them that arguing is never a good idea, so the two children need to make up.
Child Arguments Part 2
This one triggers when the younger child has 6 hearts, and is the ending to the first part of Child Arguments. You will wake up to find a rival child at the door, wanting to make up with your child. The rival child will then ask them if they want to go play. Your child agrees, and the children skip off happily.